so then i went back to Framerate Limit and checked it, which took me to 60/30 fps, b/c while it was at 180/30 it was moving in Fast Motion. This fixed my problem with all my games, hopefully it will for anyone else.Īs I said, I had 12-20/30 fps, when I unchecked the framerate limit, and switched the Renderer, it jumped to 180/30 fps. By fast-forward I mean to make everything in the game run faster, Im playing Pokémon and the dialogs and battles take a really long time, its really annoying in the long run. Remember to use game booster 2 first, before doing all of this. I went through all setting everything is fine I dont know whats wrong with it please help. After that, find and click high priority. I got DeSmuMe a while back and it was perfect then I stop playing for a bit then I run Pokemon Black 2 and the first few screens were fine then I notice something, the game is running slow its running like 1 or 2 fps. What I did: (I use Windows with DeSmuME 0.9.5 圆4 and was running a game at the time so I could notice a difference.)ġ:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)'Ģ:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked.ģ: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'.Ĥ: Lastly, go back to 'Limit Framerate' and Check it again. Plus if you (and you have to do this while desmumes up) right-click the taskbar and click task manager, find desmume over image name and right-click desmume then click set priority. They are now all running at a maxed 60 fps. Well I was tinkering around with the Configurations and found a solution that worked on All my roms. >.< I would run all my roms at a speed of 12-20 fps, and believe me. At least, for "normal" modern games.Using DeSmuME compared to NO$GBA, I found that the only thing that NO$GBA had better was the compatibility list and the speed. Unlike Matrix's bullet-time, though, developers didn't replicate rewind in many titles since it was a memory-hungry feature. By keeping a button held, time would start moving backward, "rewinding" like an old tape, allowing you to undo a wrong move. Rewindįirst introduced by Prince of Persia: The Sands of Time, rewind felt as revolutionary for gaming as Matrix's bullet-time was for movies. Press it again to return to normal speed. ![]() Unbind E from Slow-Motion (Hold) and assign it to Slow-Motion (Toggle) instead.Īfter that tweak, you'll only have to press the E key (or any other key you assigned to the feature) once to toggle slow motion on. From there, go to Settings > Input > Hotkeys. If you feel like an octopus holding E while also gaming, visit RetroArch's main menu. This will improve your emulation speed a lot. And this is another great tweak, go to your emulation settings, in the general, deselect the 'Enable Advanced Bus-Level Timing' option. To use it, hold E on your keyboard, and the game's action will slow down enough to feel like bullet time. Another suggestion is, go to your sound settings, and go to interpolation choose None (Fastest, sounds bad). ![]() It's extra helpful on classic platformers and shooters, where precision is vital. The games still run, but they are seriously, seriously slow. On the Config list, select the second option named Emulation Settings. 1 19:56:29 KevinMoyDaGreat Member Registered: Posts: 2 Hello, I am a huge pokemon desmume player and notice when i updated to windows 10 that desmume became slower than the fucking DS itself. Open the DeSmuME emulator and click Config. ![]() If your game is running substantially less than 60fps, and sounds bad on dual spu, then you are out of luck. Enabling the BIOS image slows down the DeSmuME emulator that’s why it is recommended to disable the BIOS image on the Emulation Settings. You may try changing the sound setting to 'dual spu' which may sound good, or may sound terrible, depending on the game. By reducing an emulated game's frame rate, RetroArch offers the equivalent of slow motion. Most likely explanation is you HAVENT, and you increased the HD rendering options or postprocessing filters to an untenable level such that no game will run at full performance or your system is now broken (most likely in the GPU driver department). But if the game is running slow, they will sound crusty and poppy.
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